Each improvise card that you play makes each artifact better and vice-versa, so this is a scenario where either you have a critical mass of this type of effect (both enabler and payoff) and then you can play the sub-optimal ones of both types, or you do not have a critical mass and you’re only going to play the cards that are good by themselves. As a result, before you put most improvise cards in your deck you need at least a couple of artifacts that you think are going to stay in play. With revolt, you’re getting normal-costed bodies with slight bonuses, whereas if you can’t reliably use improvise you’re getting a lot of over-costed cards that you would never play. Most improvise cards are costed in such a way that they’re clearly meant to be improvised, which makes the mechanic a lot less flexible than revolt. How good is the trigger? I’d hold a card like Vengeful Rebel if I had a way to trigger revolt soon because the effect is worth a lot, but I’d probably just play a Countless Gears Renegade, because the revolt effect is not worth the time lost not playing it.If you have an outlet or you know they’re going to block the following turn, then it might be worth waiting.
![creatures of aether deck creatures of aether deck](https://d3go.com/wp-content/uploads/cards/mtgpq/87aYfCRyZKxt_aer/400394.jpg)
![creatures of aether deck creatures of aether deck](https://c1.scryfall.com/file/scryfall-cards/large/front/7/4/741c479b-5e92-4837-9673-9bc72aa11d26.jpg)
![creatures of aether deck creatures of aether deck](https://c1.scryfall.com/file/scryfall-cards/large/front/3/c/3cd849b0-095b-42a7-a46b-720122387d70.jpg)
Here I’ll focus on the new abilities, the tricks, the removal, the cards that I believe are likely to be overrated and underrated, and which Kaladesh cards get better or worse when you add 4 packs of Aether Revolt to the mix. This is my Aether Revolt prerelease primer.